Work · studies
Native iOS, taken through to a stable build.
01
Consumer iPhone product
Challenge. A consumer brief with too many destinations and no native interaction model.
Work / result. Reduced the architecture, built in Swift for iPhone, and delivered a store-ready application with one clear path through the product.
02
Swift rebuild of a fragile iOS app
Challenge: features could not be added without collateral damage. Work: a Swift rebuild of the core, with the previous interface held only as a temporary shell. Result: native iOS software a second team can extend.
03
One custom capability
A bounded custom iOS solution sitting inside a larger product. Specified tightly. Integrated without rewriting the surrounding system.
iPad operations software
Challenge: staff were using an iPhone layout on iPad and losing time to pinch, pan, and missing keyboard support.
Work: iPadOS structure, split tasks, hardware keyboard, and a day-long task model rather than a mobile funnel.
Result: an iPad application that belongs on a desk. Apple mobile app development treated as a distinct surface, not a scaled screenshot.
This is typical of Copper Stack’s iPad app development: specify the work, then the chrome.
05
Platform-shaped iOS
A native iOS application used as the front of a wider service. The phone remains a precise object. The service stays behind it.